J232329
Quick answers
What class is J232329?
J232329 is a Class 2 wormhole system in B-R00008 with the Black Hole effect.
What statics does J232329 have?
J232329 has 2 statics: B274 to high sec and Z647 to C1.
How many planets and moons does J232329 have?
J232329 has 10 planets and 57 moons.
What planets does J232329 have?
J232329 has 10 planets: 3 Gas, 1 Ice, 3 Lava, 2 Plasma and 1 Storm.
What PI can you run in J232329?
From its planet types you can make P2 on a single planet in J232329: Enriched Uranium, Supertensile Plastics, Miniature Electronics and Viral Agent and others (best net at Jita prices as of 2026-11-02: 60,419 ISK per processor-hour), and fully self-supply 17 P2 and 9 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J232329 I | Lava | 3,890 |
| J232329 II | Lava | 3,690 |
| J232329 III | Plasma | 2,760 |
| J232329 IV | Storm | 5,960 |
| J232329 V | Plasma | 6,380 |
| J232329 VI | Lava | 5,410 |
| J232329 VII | Gas | 35,550 |
| J232329 VIII | Gas | 40,210 |
| J232329 IX | Gas | 47,690 |
| J232329 X | Ice | 8,340 |
10 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Enriched Uranium (Plasma): 60,419 ISK/hr deep
- Supertensile Plastics (Ice): 57,683 ISK/hr deep
- Miniature Electronics (Lava): 56,214 ISK/hr deep
- Viral Agent (Ice): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Transmitter (Lava, Plasma): 51,491 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
From these planet types you can fully self-supply 17 P2, 9 P3 and 1 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Black Hole in a C2 B Community-corroborated
Black Holes are systems for enthusiasts of high-speed, long-ranged missile ships. These systems feature an enormous bonus to ship velocity, missile velocity, and targeting range, and a further penalty to Stasis Webifier strength, making it difficult to hold down a speeding enemy even if you can catch them. However, they also greatly increase the inertia of ships in them, making it much slower to accelerate, change course, or align to warp.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Missile Velocity | +15% | +22% | +29% | +36% | +43% | +50% |
| Missile Explosion Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Ship Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Stasis Webifier Strength | -15% | -22% | -29% | -36% | -43% | -50% |
| Inertia | +15% | +22% | +29% | +36% | +43% | +50% |
| Targeting Range | +30% | +44% | +58% | +72% | +86% | +100% |
The C2 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Velocity) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C2
The one class that always has both: every C2 holds a static to known space AND a static to another wormhole. That is exactly why C2s are the classic first home in J-space - a way out for logistics, and a chain to hunt down.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 2 systems
Same class, same region (B-R00008).
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