Down the Chain

J112722

C4 Magnetar D-R00023 · D-C00230

Quick answers

What class is J112722?

J112722 is a Class 4 wormhole system in D-R00023 with the Magnetar effect.

What statics does J112722 have?

J112722 has 2 statics: C247 to C3 and X877 to C4.

How many planets and moons does J112722 have?

J112722 has 7 planets and 46 moons.

What planets does J112722 have?

J112722 has 7 planets: 1 Barren, 3 Gas, 1 Ice, 1 Lava and 1 Storm.

What PI can you run in J112722?

From its planet types you can make P2 on a single planet in J112722: Supertensile Plastics, Miniature Electronics, Viral Agent and Rocket Fuel and others (best net at Jita prices as of 2026-11-02: 57,683 ISK per processor-hour), and fully self-supply 18 P2 and 12 P3 products across the system.

Right now

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Checking Thera and Turnur connections…

Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.

Statics B Community-corroborated

From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).

Planets and PI A ESI-derived / official

PlanetTypeRadius (km)
J112722 ILava2,090
J112722 IIBarren4,010
J112722 IIIStorm5,810
J112722 IVGas12,810
J112722 VGas24,830
J112722 VIGas55,370
J112722 VIIIce13,380

7 usable planets.

P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:

From these planet types you can fully self-supply 18 P2, 12 P3 and 2 P4 products across the system.

Plan PI in J112722 →

Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.

Magnetar in a C4 B Community-corroborated

Magnetars are among the most dangerous and sought-after systems in wormhole space. While they greatly penalize weapon accuracy and damage application, those penalties come as trade-offs for an enormous bonus to raw damage. Ships, both NPC and Capsuleer, die very fast in Magnetars. Damage of Vorton Projectors are affected by this effect too.

Effect C1C2C3C4C5C6
Weapon Damage +30%+44%+58%+72%+86%+100%
Drone Tracking -15%-22%-29%-36%-43%-50%
Targeting Range -15%-22%-29%-36%-43%-50%
Tracking Speed -15%-22%-29%-36%-43%-50%
Target Painter Strength -15%-22%-29%-36%-43%-50%

The C4 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Radius) is stated by only one of the two sources and is left out rather than shown unconfirmed.

What spawns in a C4

The quiet class. C4s connect to other wormholes and almost never to known space, so nothing casually stumbles through - safer to live in, and slower to move anything in or out of.

Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4

All 23 Class 4 sites, with rosters and loot →

Look further

Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.

zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials

Nearby Class 4 systems

Same class, same region (D-R00023).

J101957J105319J105348J105433J113133J123246J125629J131624J132152J134459J140720J141647

All Class 4 systems and what spawns in them →