J123246
Quick answers
What class is J123246?
J123246 is a Class 4 wormhole system in D-R00023 with the Cataclysmic Variable effect.
What statics does J123246 have?
J123246 has 2 statics: C247 to C3 and X877 to C4.
How many planets and moons does J123246 have?
J123246 has 6 planets and 66 moons.
What planets does J123246 have?
J123246 has 6 planets: 1 Barren, 4 Gas and 1 Storm.
What PI can you run in J123246?
From its planet types you can make P2 on a single planet in J123246: Rocket Fuel, Superconductors, Coolant and Oxides and others (best net at Jita prices as of 2026-11-02: 52,080 ISK per processor-hour), and fully self-supply 10 P2 and 4 P3 products across the system.
Right now
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Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J123246 I | Storm | 5,320 |
| J123246 II | Gas | 45,910 |
| J123246 III | Gas | 30,110 |
| J123246 IV | Gas | 76,360 |
| J123246 V | Gas | 21,280 |
| J123246 VI | Barren | 5,080 |
6 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Gas, Storm): 48,091 ISK/hr deep
- Oxides (Gas): 43,174 ISK/hr ok
- Mechanical Parts (Barren): 42,966 ISK/hr deep
- Biocells (Barren): 42,181 ISK/hr deep
- Test Cultures (Barren): 41,935 ISK/hr deep
- Nanites (Barren): 32,148 ISK/hr deep
From these planet types you can fully self-supply 10 P2, 4 P3 and 0 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Cataclysmic Variable in a C4 B Community-corroborated
Cataclysmic Variable systems are an interesting paradox. On the one hand, they enormously increase the strength of remote repair modules, and the capacitor volume of the ships using them. (And while they also slow capacitor recharge times, the larger increase in volume results in increased stability.) On the other hand, they also greatly reduce the strength of local repair modules, and remote cap transmitters. The result is a system type which encourages group play with either spidertanked ships or heavy logistics support, but forces the use of locally cap-stable logistics ships and discourages capital warfare.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Local Armor Repair Amount | -15% | -22% | -29% | -36% | -43% | -50% |
| Remote Armor Repair Amount | +30% | +44% | +58% | +72% | +86% | +100% |
| Local Shield Repair Amount | -15% | -22% | -29% | -36% | -43% | -50% |
| Shield Transfer Amount | +30% | +44% | +58% | +72% | +86% | +100% |
| Capacitor Capacity | +30% | +44% | +58% | +72% | +86% | +100% |
| Capacitor Recharge Time | +15% | +22% | +29% | +36% | +43% | +50% |
| Remote Cap Transmitter Amount | -15% | -22% | -29% | -36% | -43% | -50% |
The C4 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree.
What spawns in a C4
The quiet class. C4s connect to other wormholes and almost never to known space, so nothing casually stumbles through - safer to live in, and slower to move anything in or out of.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 8 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 4 systems
Same class, same region (D-R00023).
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