J221203
Quick answers
What class is J221203?
J221203 is a Class 1 wormhole system in A-R00001 with the Black Hole effect.
What statics does J221203 have?
J221203 has 1 static: Z060 to null sec.
How many planets and moons does J221203 have?
J221203 has 6 planets and 4 moons.
What planets does J221203 have?
J221203 has 6 planets: 3 Barren, 1 Oceanic, 1 Storm and 1 Temperate.
What PI can you run in J221203?
From its planet types you can make P2 on a single planet in J221203: Livestock, Viral Agent, Rocket Fuel and Fertilizer and others (best net at Jita prices as of 2026-11-02: 57,951 ISK per processor-hour), and fully self-supply 15 P2 and 6 P3 products across the system.
Right now
Checking live activity…
Checking Thera and Turnur connections…
Live figures come straight from EVE's official ESI API in your browser: kills and jumps are the last hour, and ESI refreshes them hourly. Thera and Turnur connections come from EVE-Scout's public signature feed, mapped by their scouts and expiring on their own timers. Nothing here is cached by this site, so it is as current as those two APIs are.
Statics B Community-corroborated
From the MIT-licensed whdbx dataset, cross-checked against anoik.is: both list exactly these statics for this system. Destinations come from EVE's official wormhole data. Statics themselves are not in EVE's static data, so no official source can confirm them. Statics data: whdbx by Alexey Min, MIT licence (full notice).
Planets and PI A ESI-derived / official
| Planet | Type | Radius (km) |
|---|---|---|
| J221203 I | Barren | 3,040 |
| J221203 II | Storm | 3,940 |
| J221203 III | Temperate | 4,030 |
| J221203 IV | Barren | 10,100 |
| J221203 V | Barren | 6,520 |
| J221203 VI | Oceanic | 7,980 |
6 usable planets.
P2s you can build on a single planet here, ranked by net ISK per processor-hour self-extracted, NPC office, sell orders:
- Livestock (Oceanic, Temperate): 57,951 ISK/hr ok
- Viral Agent (Oceanic): 52,892 ISK/hr deep
- Rocket Fuel (Storm): 52,080 ISK/hr deep
- Fertilizer (Oceanic, Temperate): 51,351 ISK/hr ok
- Genetically Enhanced Livestock (Oceanic): 48,710 ISK/hr thin
- Superconductors (Storm): 48,666 ISK/hr deep
- Coolant (Storm): 48,091 ISK/hr deep
- Polytextiles (Temperate): 45,659 ISK/hr ok
From these planet types you can fully self-supply 15 P2, 6 P3 and 1 P4 products across the system.
Planet types: EVE's official Static Data Export, grade A. Economics (net ISK, taxes, liquidity): see the PI planner methodology, prices as of 2026-11-02.
Black Hole in a C1 B Community-corroborated
Black Holes are systems for enthusiasts of high-speed, long-ranged missile ships. These systems feature an enormous bonus to ship velocity, missile velocity, and targeting range, and a further penalty to Stasis Webifier strength, making it difficult to hold down a speeding enemy even if you can catch them. However, they also greatly increase the inertia of ships in them, making it much slower to accelerate, change course, or align to warp.
| Effect | C1 | C2 | C3 | C4 | C5 | C6 |
|---|---|---|---|---|---|---|
| Missile Velocity | +15% | +22% | +29% | +36% | +43% | +50% |
| Missile Explosion Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Ship Velocity | +30% | +44% | +58% | +72% | +86% | +100% |
| Stasis Webifier Strength | -15% | -22% | -29% | -36% | -43% | -50% |
| Inertia | +15% | +22% | +29% | +36% | +43% | +50% |
| Targeting Range | +30% | +44% | +58% | +72% | +86% | +100% |
The C1 column is the one that applies here. Effect ladders stated identically by two independent sources: the EVE University wiki (rev 230274), which cites CCP's Hyperion dev blog for the August 2014 rebalance that set these numbers, and the anoik.is dataset. 32 of 33 rows agree. One further row (Vorton Projectors Explosion Velocity) is stated by only one of the two sources and is left out rather than shown unconfirmed.
What spawns in a C1
The shallow end, and the only class with no wormhole static at all: every C1 hangs off known space and nothing else. Frigate and cruiser Sleeper rosters, and the holes are mass-limited enough that battleships often cannot follow you in, which is as much a defence as it is a restriction.
Combat anomalies 5 Relic sites 3 Data sites 3 Gas sites 6 Ore sites 4
Look further
Three sites do things this one deliberately does not. Kill history, route mapping and live chain data are theirs, and they do them better.
zKillboard: kill history Dotlan: maps and stats Anoik.is: statics and celestials
Nearby Class 1 systems
Same class, same region (A-R00001).
J002216J002757J004317J004791J005834J005926J010569J012157J012402J015092J100040J100250