Down the Chain

These calculators stay free and working but are no longer being extended. For a wider EVE toolkit (fitting, market, industry, intel) we recommend triff.tools.

Tools

PI planner

What should you build, where, for the most ISK? This planner works it out from data this site already holds: EVE's own schematics A ESI-derived / official , which planet type carries each raw resource B Community-corroborated and Jita prices A ESI-derived / official . Prices as of 2026-11-02.

Start from a preset

Starter
One planet, highsec, self-extracted and sold on the market, NPC-owned office. For your first colony.
Multi-planet
Five or six planets in highsec, mixing self-extracted and bought inputs. For an established industrialist running several colonies.
Wormhole
Self-extracted, priced through a player-owned customs office set to 10%, not 0% - the usual case once a corporation has replaced a wormhole's NPC office.
Factory
Every input bought and imported, sold on the market, Accounting V. For someone refining P1 or P2 they buy in, without extracting anything themselves.

Where are you?

Type a system (any of 8,088, wormhole J-codes included) or tick the planet types you can reach.

Systems and their planet types come from EVE's own Static Data Export A ESI-derived / official .

Your settings

Tiers shown

An NPC-owned office is guaranteed but charges the empire's fixed cut, only lowered by Customs Code Expertise. A player-owned office can be cheaper, but its rate is set by whoever owns it, not by you, and can change - check it in game before you commit a program, especially outside highsec.

What to build

68 products · prices as of 2026-11-02

Ranked by net ISK per extractor-head hour when you extract your own raw resources, because extraction, not processors, is what runs out: one P4 processor needs hundreds of heads feeding it. In factory and mixed mode, where you buy inputs, the ranking switches to net ISK per processor hour.

Product Tier ISK per head-hour Net ISK/h (extract) Net ISK/h (factory) Heads @1,100 Liquidity One planet Margin % P0/h needed Made from
P3 6,723 293,369 18,407 43.6 ok 88.1 48,000 10 Polyaramids 10 Genetically Enhanced Livestock
P2 6,401 69,833 4,074 10.9 thin 89.3 12,000 40 Industrial Fibers 40 Silicon
P2 6,335 69,105 13,328 10.9 thin 89.2 12,000 40 Oxidizing Compound 40 Industrial Fibers
P4 6,145 1,608,936 589,934 261.8 ok 85.1 288,000 6 Neocoms 6 Data Chips 6 High-Tech Transmitters
P1 6,078 33,154 -57,758 5.5 deep Lava 95.4 6,000 3,000 Felsic Magma
P3 5,731 250,080 -46,508 43.6 thin 86.3 48,000 10 Supertensile Plastics 10 Microfiber Shielding
P4 5,724 2,247,986 -53,305 392.7 ok 88.9 432,000 6 Gel-Matrix Biopaste 6 Hazmat Detection Systems 6 Planetary Vehicles
P4 5,682 1,487,779 -165,810 261.8 deep 84.1 288,000 6 Camera Drones 6 Nuclear Reactors 6 Hermetic Membranes
P4 5,637 1,014,590 62,884 180.0 deep 81.5 198,000 6 Industrial Explosives 40 Reactive Metals 6 Ukomi Superconductors
P1 5,612 30,611 -2,000 5.5 deep Ice, Oceanic 95.0 6,000 3,000 Planktic Colonies
P1 5,589 30,485 -6,601 5.5 deep Oceanic, Temperate 95.0 6,000 3,000 Complex Organisms
P2 5,538 60,419 4,928 10.9 deep Plasma 94.4 12,000 40 Precious Metals 40 Toxic Metals
P3 5,366 351,209 14,287 65.5 thin 87.5 72,000 10 Polytextiles 10 Viral Agent 10 Transmitter
P2 5,312 57,951 5,052 10.9 ok Oceanic, Temperate 94.2 12,000 40 Proteins 40 Biofuels
P2 5,288 57,683 2,973 10.9 deep Ice 94.1 12,000 40 Oxygen 40 Biomass
P4 5,278 950,129 -6,582 180.0 thin 80.5 198,000 6 Smartfab Units 40 Water 6 Vaccines
P1 5,215 28,446 -2,605 5.5 deep Barren, Plasma 94.7 6,000 3,000 Noble Metals
P2 5,153 56,214 -13,972 10.9 deep Lava 94.0 12,000 40 Chiral Structures 40 Silicon
P2 5,139 56,067 -8,218 10.9 thin 87.0 12,000 40 Oxidizing Compound 40 Silicon
P4 4,980 1,955,593 2,115 392.7 deep 87.4 432,000 6 Supercomputers 6 Biotech Research Reports 6 Cryoprotectant Solution
P2 4,848 52,892 -1,231 10.9 deep Ice, Oceanic 93.6 12,000 40 Bacteria 40 Biomass
P2 4,774 52,080 3,340 10.9 deep Storm 93.5 12,000 40 Plasmoids 40 Electrolytes
P2 4,720 51,491 -5,249 10.9 deep Lava, Plasma 93.5 12,000 40 Plasmoids 40 Chiral Structures
P2 4,707 51,351 -2,630 10.9 ok Oceanic, Temperate 93.4 12,000 40 Bacteria 40 Proteins
P1 4,679 25,520 -3,354 5.5 ok Temperate 94.1 6,000 3,000 Autotrophs
P3 4,633 202,179 -15,709 43.6 thin 83.6 48,000 10 Fertilizer 10 Polytextiles
P1 4,617 25,185 -9,113 5.5 deep Lava, Plasma 94.0 6,000 3,000 Non-CS Crystals
P3 4,576 299,527 -1,685 65.5 deep 85.6 72,000 10 Oxides 10 Biocells 10 Superconductors
P3 4,518 197,162 -105,523 43.6 ok 83.3 48,000 10 Enriched Uranium 10 Microfiber Shielding
P3 4,470 195,065 604 43.6 deep 83.1 48,000 10 Mechanical Parts 10 Consumer Electronics
P2 4,465 48,710 -24,549 10.9 thin Oceanic 93.1 12,000 40 Proteins 40 Biomass
P2 4,461 48,666 1,267 10.9 deep Storm 93.1 12,000 40 Plasmoids 40 Water
P1 4,436 24,197 -6,069 5.5 deep Gas 93.8 6,000 3,000 Reactive Gas
P3 4,416 192,698 -28,494 43.6 ok 83.0 48,000 10 Construction Blocks 10 Miniature Electronics
P2 4,408 48,091 4,128 10.9 deep Gas, Storm 93.0 12,000 40 Electrolytes 40 Water
P3 4,392 191,664 -32,039 43.6 deep 82.9 48,000 10 Supertensile Plastics 10 Test Cultures
P3 4,383 191,253 5,854 43.6 deep 82.8 48,000 10 Water-Cooled CPU 10 Transmitter
P3 4,261 278,931 -73,195 65.5 thin 84.7 72,000 10 Supertensile Plastics 10 Mechanical Parts 10 Miniature Electronics
P4 4,213 758,369 -101,330 180.0 deep 76.7 198,000 6 Condensates 40 Bacteria 6 Robotics
P4 4,211 1,102,457 -264,479 261.8 ok 79.6 288,000 6 Synthetic Synapses 6 Guidance Systems 6 Transcranial Microcontrollers
P2 4,185 45,659 -1,707 10.9 ok Temperate 92.7 12,000 40 Biofuels 40 Industrial Fibers
P3 4,151 181,124 -67,598 43.6 thin 82.1 48,000 10 Livestock 10 Viral Agent
P3 4,147 180,962 -72,450 43.6 thin 82.0 48,000 10 Silicate Glass 10 Rocket Fuel
P3 4,041 176,321 -55,027 43.6 thin 81.7 48,000 10 Biocells 10 Silicate Glass
P3 4,032 263,899 -16,520 65.5 deep 84.0 72,000 10 Test Cultures 10 Synthetic Oil 10 Fertilizer
P2 3,991 43,535 -8,321 10.9 deep Lava, Plasma 92.4 12,000 40 Toxic Metals 40 Chiral Structures
P3 3,976 260,270 -15,415 65.5 ok 83.8 72,000 10 Water-Cooled CPU 10 Coolant 10 Consumer Electronics
P2 3,958 43,174 -4,388 10.9 ok Gas 92.3 12,000 40 Oxidizing Compound 40 Oxygen
P2 3,939 42,966 -9,292 10.9 deep Barren, Plasma 92.3 12,000 40 Reactive Metals 40 Precious Metals
P3 3,916 170,895 -9,239 43.6 deep 81.2 48,000 10 Synthetic Oil 10 Superconductors
P2 3,876 42,279 3,103 10.9 deep Lava, Plasma 92.2 12,000 40 Reactive Metals 40 Toxic Metals
P1 3,867 21,090 -1,590 5.5 deep Lava, Plasma, Storm 92.9 6,000 3,000 Suspended Plasma
P2 3,867 42,181 -8,446 10.9 deep Barren 92.1 12,000 40 Biofuels 40 Precious Metals
P2 3,844 41,935 3,201 10.9 deep Barren, Ice, Oceanic, Temperate 92.1 12,000 40 Bacteria 40 Water
P3 3,811 249,461 -48,086 65.5 thin 83.2 72,000 10 Nanites 10 Livestock 10 Construction Blocks
P3 3,666 159,976 -7,354 43.6 deep 80.2 48,000 10 Biocells 10 Nanites
P1 3,301 18,007 -10,010 5.5 deep Gas, Storm 91.8 6,000 3,000 Ionic Solutions
P3 3,139 136,979 -68,104 43.6 thin 77.6 48,000 10 Oxides 10 Coolant
P1 3,081 16,804 -184 5.5 deep Barren, Gas, Ice, Oceanic, Storm, Temperate 91.3 6,000 3,000 Aqueous Liquids
P1 3,063 16,707 -10,893 5.5 deep Ice, Lava, Plasma 91.3 6,000 3,000 Heavy Metals
P2 2,947 32,148 -3,247 10.9 deep Barren 89.9 12,000 40 Bacteria 40 Reactive Metals
P2 2,879 31,407 -9,256 10.9 ok Gas, Storm 89.7 12,000 40 Electrolytes 40 Oxygen
P2 2,837 30,944 -8,339 10.9 ok Barren, Gas, Storm 89.6 12,000 40 Reactive Metals 40 Water
P1 2,538 13,842 -2,630 5.5 deep Gas, Ice, Storm 89.6 6,000 3,000 Noble Gas
P1 2,531 13,807 -6,102 5.5 deep Barren, Gas, Lava, Plasma, Storm 89.6 6,000 3,000 Base Metals
P1 2,441 13,315 -2,326 5.5 deep Barren, Ice, Oceanic, Temperate 89.3 6,000 3,000 Microorganisms
P1 2,263 12,343 1,211 5.5 deep Barren, Oceanic, Temperate 88.5 6,000 3,000 Carbon Compounds
P3 43.6 ok 48,000 10 Polyaramids 10 Transmitter

How the numbers work B Community-corroborated

Every PI commodity has a fixed base value CCP sets for tax purposes. Customs tax is charged on this base value, not on what the item is actually worth at Jita - a P1 you could sell for several hundred ISK still only pays tax on its base value.

TierBase value (ISK)
P0 (raw)5
P1400
P27,200
P360,000
P41,200,000

An NPC-owned customs office charges 10% of base value to export and 5% to import, each cut by a further 10% per level of Customs Code Expertise. A player-owned office - the only kind once a corporation has claimed it, common in wormhole space, low and null - charges whatever export rate its owner sets, with import charged at half that rate. Only crossing a customs office is taxed: links between pins on the same planet are free.

Selling at Jita costs sales tax, 7.5% of the sale price, cut by 11% per level of Accounting (down to 3.375% at level V), and, if you sell with a placed order rather than an instant sell, a broker fee on top of that.

Program length changes the hourly rate too: a shorter program runs its factories closer to full duty, so a 48-hour program averages roughly 20% lower ISK an hour than a 24-hour one, and a 72-hour program roughly 30% lower B Community-corroborated . We do not model any bonus for running a program under 24 hours - we have not seen good evidence for one.

Liquidity - deep, ok or thin in the table above - comes from the 30-day median number of daily orders in Jita for that item, against thresholds we set ourselves A ESI-derived / official : the order-count data is official, the cut-offs between deep, ok and thin are our own judgement call, not CCP's.

Richness varies with security space: deposits in low, null and wormhole space tend to run richer than highsec, but CCP has never published a multiplier, so there is no number to show here - only the direction.

Layouts that fit B Community-corroborated

LayoutMakesStructuresHeadsCPU / PGMin Command Center UpgradesNote
P1 extraction planet P1 2× Extractor Control Unit, 3× Basic Industry Facility, 1× Launchpad 20 6,980 / 18,200 Command Center Upgrades 5 Two extractors feeding three basic processors. Export the P1 or haul it to a factory planet.
P1 extraction, one rich deposit P1 1× Extractor Control Unit, 6× Basic Industry Facility, 1× Storage Facility, 1× Launchpad 10 6,690 / 13,750 Command Center Upgrades 3 One extractor on a rich deposit keeps six basic processors busy. Only worth it where the deposit is dense.
Self-contained P2 planet P2 2× Extractor Control Unit, 2× Basic Industry Facility, 1× Advanced Industry Facility, 1× Storage Facility, 1× Launchpad 13 7,010 / 14,950 Command Center Upgrades 3 Both raw resources extracted, refined and combined on one planet; only the P2 crosses the customs office. The exact shape of our own five Isanamo planets (13 heads each, Command Center Upgrades IV). Extraction, not the factory, is the limit: one advanced processor wants 12,000 P0 an hour.
Self-contained P2, two advanced processors P2 2× Extractor Control Unit, 4× Basic Industry Facility, 2× Advanced Industry Facility, 1× Storage Facility, 1× Launchpad 13 7,910 / 17,250 Command Center Upgrades 5 The same planet with a second P2 processor. Only pays if the deposits can feed 24,000 P0 an hour, and the extra pins push it to Command Center Upgrades V.
P2 or P3 factory planet P2 or P3 16× Advanced Industry Facility, 2× Storage Facility, 2× Launchpad 0 16,200 / 14,000 Command Center Upgrades 3 No extraction: every input is hauled in through the customs office (import tax on its base value), so it runs at full duty as long as you keep it fed.
P4 factory planet P4 8× High-Tech Industry Facility, 2× Storage Facility, 2× Launchpad 0 17,000 / 6,000 Command Center Upgrades 3 Eight high-tech processors fed with imported P3 (and, for three of the eight P4s, one P1).
Whole P1 to P4 chain on one planet P4 from imported P1 1× High-Tech Industry Facility, 20× Advanced Industry Facility, 2× Storage Facility, 3× Launchpad 0 22,900 / 17,900 Command Center Upgrades 5 Imports P1, makes every P2 and P3 the P4 needs, exports one P4 an hour. Needs Command Center Upgrades V.

Command Center Upgrades

LevelCPUPowergrid
01,6756,000
17,0579,000
212,13612,000
317,21515,000
421,31517,000
525,41519,000

Structure costs

StructureCPUPowergrid
Extractor Control Unit4002,600
Basic Industry Facility200800
Advanced Industry Facility500700
High-Tech Industry Facility1,100400
Storage Facility500700
Launchpad3,600700

Each extractor head beyond the first on the same Extractor Control Unit costs 110 CPU and 550 powergrid, up to 10 heads on one ECU; the first head on each is free.

Skills

Setting up a planet

  1. Buy the command centre for the planet type you want - each planet type needs its own.
  2. Launch it to the planet and place it.
  3. Survey the planet with the resource scan to find where each raw resource is dense.
  4. Place your extractor and set its heads on the hotspots the survey found.
  5. Add your processors, storage and a launchpad.
  6. Link every pin together and route the material between them.
  7. Set the extraction program's length.
  8. Export through a customs office.

CCP's native PI templates (save and paste as a file, full release March 2025) let you save a planet's whole layout and paste it onto another planet of the same type - the fastest way to clone a working colony. Extractor heads transfer with the template, but the hotspots underneath them do not: the deposits are different on every planet, so re-survey and re-place the heads after you paste one in.

What we measured on our own planets

Isanamo, five self-contained P2 planets, highsec 0.6. Built 15-19 Jul 2026.

Measured

64 extractor heads across the five planets. Individual heads pulled 466 to 2,116 P0 units an hour, a mean of about 1,100 near peak. The player-owned customs offices in that pocket charged 11%. At those extraction rates, production before the July rebalance was worth about 1.2M ISK a day at Jita prices - output valued at Jita prices, not ISK that actually changed hands.

Projected

After the rebalance, the same five planets and the same extraction pattern are projected to be worth about 2.5M ISK a day at Jita prices. This was never realised as an actual sale in the measurement window.

Five lessons

  1. Balance extractor heads to the scarcer of the two P0 resources, not the richer one.
  2. Route storage back into the factories, not only the launchpad, or a processor idles waiting on its own output.
  3. Customs Code Expertise does nothing against a player-owned office - it only cuts the NPC rate.
  4. Restart extraction programs early, before the old one runs dry, so a head is never idle.
  5. Self-contained planets and P1-import templates are different tools for different jobs, not the same plan with different numbers.

Every recipe

Every P1 to P4 commodity this planner knows about: what it takes to make one, and the raw P0 tree underneath it, so this page reads as data even with JavaScript off.

Where each raw resource comes from B Community-corroborated

Raw resource (P0)Found onProcesses into (P1)
Aqueous LiquidsBarren, Gas, Ice, Oceanic, Storm, TemperateWater
AutotrophsTemperateIndustrial Fibers
Base MetalsBarren, Gas, Lava, Plasma, StormReactive Metals
Carbon CompoundsBarren, Oceanic, TemperateBiofuels
Complex OrganismsOceanic, TemperateProteins
Felsic MagmaLavaSilicon
Heavy MetalsIce, Lava, PlasmaToxic Metals
Ionic SolutionsGas, StormElectrolytes
MicroorganismsBarren, Ice, Oceanic, TemperateBacteria
Noble GasGas, Ice, StormOxygen
Noble MetalsBarren, PlasmaPrecious Metals
Non-CS CrystalsLava, PlasmaChiral Structures
Planktic ColoniesIce, OceanicBiomass
Reactive GasGasOxidizing Compound
Suspended PlasmaLava, Plasma, StormPlasmoids

Planet resources from Rovsau's "EVE Online PI Tools" sheet, checked line by line against the EVE University wiki: all 15 agree.

Bacteria P1

per cycle: 3,000 Microorganisms → 20 Bacteria (1800s)

P0 per unit: 150 Microorganisms

Fits on one planet: Barren, Ice, Oceanic, Temperate

Biofuels P1

per cycle: 3,000 Carbon Compounds → 20 Biofuels (1800s)

P0 per unit: 150 Carbon Compounds

Fits on one planet: Barren, Oceanic, Temperate

Biomass P1

per cycle: 3,000 Planktic Colonies → 20 Biomass (1800s)

P0 per unit: 150 Planktic Colonies

Fits on one planet: Ice, Oceanic

Chiral Structures P1

per cycle: 3,000 Non-CS Crystals → 20 Chiral Structures (1800s)

P0 per unit: 150 Non-CS Crystals

Fits on one planet: Lava, Plasma

Electrolytes P1

per cycle: 3,000 Ionic Solutions → 20 Electrolytes (1800s)

P0 per unit: 150 Ionic Solutions

Fits on one planet: Gas, Storm

Industrial Fibers P1

per cycle: 3,000 Autotrophs → 20 Industrial Fibers (1800s)

P0 per unit: 150 Autotrophs

Fits on one planet: Temperate

Oxidizing Compound P1

per cycle: 3,000 Reactive Gas → 20 Oxidizing Compound (1800s)

P0 per unit: 150 Reactive Gas

Fits on one planet: Gas

Oxygen P1

per cycle: 3,000 Noble Gas → 20 Oxygen (1800s)

P0 per unit: 150 Noble Gas

Fits on one planet: Gas, Ice, Storm

Plasmoids P1

per cycle: 3,000 Suspended Plasma → 20 Plasmoids (1800s)

P0 per unit: 150 Suspended Plasma

Fits on one planet: Lava, Plasma, Storm

Precious Metals P1

per cycle: 3,000 Noble Metals → 20 Precious Metals (1800s)

P0 per unit: 150 Noble Metals

Fits on one planet: Barren, Plasma

Proteins P1

per cycle: 3,000 Complex Organisms → 20 Proteins (1800s)

P0 per unit: 150 Complex Organisms

Fits on one planet: Oceanic, Temperate

Reactive Metals P1

per cycle: 3,000 Base Metals → 20 Reactive Metals (1800s)

P0 per unit: 150 Base Metals

Fits on one planet: Barren, Gas, Lava, Plasma, Storm

Silicon P1

per cycle: 3,000 Felsic Magma → 20 Silicon (1800s)

P0 per unit: 150 Felsic Magma

Fits on one planet: Lava

Toxic Metals P1

per cycle: 3,000 Heavy Metals → 20 Toxic Metals (1800s)

P0 per unit: 150 Heavy Metals

Fits on one planet: Ice, Lava, Plasma

Water P1

per cycle: 3,000 Aqueous Liquids → 20 Water (1800s)

P0 per unit: 150 Aqueous Liquids

Fits on one planet: Barren, Gas, Ice, Oceanic, Storm, Temperate

Biocells P2

per cycle: 40 Biofuels + 40 Precious Metals → 5 Biocells (3600s)

P0 per unit: 1,200 Carbon Compounds, 1,200 Noble Metals

Fits on one planet: Barren

Construction Blocks P2

per cycle: 40 Reactive Metals + 40 Toxic Metals → 5 Construction Blocks (3600s)

P0 per unit: 1,200 Base Metals, 1,200 Heavy Metals

Fits on one planet: Lava, Plasma

Consumer Electronics P2

per cycle: 40 Toxic Metals + 40 Chiral Structures → 5 Consumer Electronics (3600s)

P0 per unit: 1,200 Heavy Metals, 1,200 Non-CS Crystals

Fits on one planet: Lava, Plasma

Coolant P2

per cycle: 40 Electrolytes + 40 Water → 5 Coolant (3600s)

P0 per unit: 1,200 Ionic Solutions, 1,200 Aqueous Liquids

Fits on one planet: Gas, Storm

Enriched Uranium P2

per cycle: 40 Precious Metals + 40 Toxic Metals → 5 Enriched Uranium (3600s)

P0 per unit: 1,200 Noble Metals, 1,200 Heavy Metals

Fits on one planet: Plasma

Fertilizer P2

per cycle: 40 Bacteria + 40 Proteins → 5 Fertilizer (3600s)

P0 per unit: 1,200 Microorganisms, 1,200 Complex Organisms

Fits on one planet: Oceanic, Temperate

Genetically Enhanced Livestock P2

per cycle: 40 Proteins + 40 Biomass → 5 Genetically Enhanced Livestock (3600s)

P0 per unit: 1,200 Complex Organisms, 1,200 Planktic Colonies

Fits on one planet: Oceanic

Livestock P2

per cycle: 40 Proteins + 40 Biofuels → 5 Livestock (3600s)

P0 per unit: 1,200 Complex Organisms, 1,200 Carbon Compounds

Fits on one planet: Oceanic, Temperate

Mechanical Parts P2

per cycle: 40 Reactive Metals + 40 Precious Metals → 5 Mechanical Parts (3600s)

P0 per unit: 1,200 Base Metals, 1,200 Noble Metals

Fits on one planet: Barren, Plasma

Microfiber Shielding P2

per cycle: 40 Industrial Fibers + 40 Silicon → 5 Microfiber Shielding (3600s)

P0 per unit: 1,200 Autotrophs, 1,200 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Miniature Electronics P2

per cycle: 40 Chiral Structures + 40 Silicon → 5 Miniature Electronics (3600s)

P0 per unit: 1,200 Non-CS Crystals, 1,200 Felsic Magma

Fits on one planet: Lava

Nanites P2

per cycle: 40 Bacteria + 40 Reactive Metals → 5 Nanites (3600s)

P0 per unit: 1,200 Microorganisms, 1,200 Base Metals

Fits on one planet: Barren

Oxides P2

per cycle: 40 Oxidizing Compound + 40 Oxygen → 5 Oxides (3600s)

P0 per unit: 1,200 Reactive Gas, 1,200 Noble Gas

Fits on one planet: Gas

Polyaramids P2

per cycle: 40 Oxidizing Compound + 40 Industrial Fibers → 5 Polyaramids (3600s)

P0 per unit: 1,200 Reactive Gas, 1,200 Autotrophs

Does not fit on one planet - its inputs need more than one planet type.

Polytextiles P2

per cycle: 40 Biofuels + 40 Industrial Fibers → 5 Polytextiles (3600s)

P0 per unit: 1,200 Carbon Compounds, 1,200 Autotrophs

Fits on one planet: Temperate

Rocket Fuel P2

per cycle: 40 Plasmoids + 40 Electrolytes → 5 Rocket Fuel (3600s)

P0 per unit: 1,200 Suspended Plasma, 1,200 Ionic Solutions

Fits on one planet: Storm

Silicate Glass P2

per cycle: 40 Oxidizing Compound + 40 Silicon → 5 Silicate Glass (3600s)

P0 per unit: 1,200 Reactive Gas, 1,200 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Superconductors P2

per cycle: 40 Plasmoids + 40 Water → 5 Superconductors (3600s)

P0 per unit: 1,200 Suspended Plasma, 1,200 Aqueous Liquids

Fits on one planet: Storm

Supertensile Plastics P2

per cycle: 40 Oxygen + 40 Biomass → 5 Supertensile Plastics (3600s)

P0 per unit: 1,200 Noble Gas, 1,200 Planktic Colonies

Fits on one planet: Ice

Synthetic Oil P2

per cycle: 40 Electrolytes + 40 Oxygen → 5 Synthetic Oil (3600s)

P0 per unit: 1,200 Ionic Solutions, 1,200 Noble Gas

Fits on one planet: Gas, Storm

Test Cultures P2

per cycle: 40 Bacteria + 40 Water → 5 Test Cultures (3600s)

P0 per unit: 1,200 Microorganisms, 1,200 Aqueous Liquids

Fits on one planet: Barren, Ice, Oceanic, Temperate

Transmitter P2

per cycle: 40 Plasmoids + 40 Chiral Structures → 5 Transmitter (3600s)

P0 per unit: 1,200 Suspended Plasma, 1,200 Non-CS Crystals

Fits on one planet: Lava, Plasma

Viral Agent P2

per cycle: 40 Bacteria + 40 Biomass → 5 Viral Agent (3600s)

P0 per unit: 1,200 Microorganisms, 1,200 Planktic Colonies

Fits on one planet: Ice, Oceanic

Water-Cooled CPU P2

per cycle: 40 Reactive Metals + 40 Water → 5 Water-Cooled CPU (3600s)

P0 per unit: 1,200 Base Metals, 1,200 Aqueous Liquids

Fits on one planet: Barren, Gas, Storm

Biotech Research Reports P3

per cycle: 10 Nanites + 10 Livestock + 10 Construction Blocks → 3 Biotech Research Reports (3600s)

P0 per unit: 4,000 Microorganisms, 8,000 Base Metals, 4,000 Complex Organisms, 4,000 Carbon Compounds, 4,000 Heavy Metals

Does not fit on one planet - its inputs need more than one planet type.

Camera Drones P3

per cycle: 10 Silicate Glass + 10 Rocket Fuel → 3 Camera Drones (3600s)

P0 per unit: 4,000 Reactive Gas, 4,000 Felsic Magma, 4,000 Suspended Plasma, 4,000 Ionic Solutions

Does not fit on one planet - its inputs need more than one planet type.

Condensates P3

per cycle: 10 Oxides + 10 Coolant → 3 Condensates (3600s)

P0 per unit: 4,000 Reactive Gas, 4,000 Noble Gas, 4,000 Ionic Solutions, 4,000 Aqueous Liquids

Does not fit on one planet - its inputs need more than one planet type.

Cryoprotectant Solution P3

per cycle: 10 Test Cultures + 10 Synthetic Oil + 10 Fertilizer → 3 Cryoprotectant Solution (3600s)

P0 per unit: 8,000 Microorganisms, 4,000 Aqueous Liquids, 4,000 Ionic Solutions, 4,000 Noble Gas, 4,000 Complex Organisms

Does not fit on one planet - its inputs need more than one planet type.

Data Chips P3

per cycle: 10 Supertensile Plastics + 10 Microfiber Shielding → 3 Data Chips (3600s)

P0 per unit: 4,000 Noble Gas, 4,000 Planktic Colonies, 4,000 Autotrophs, 4,000 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Gel-Matrix Biopaste P3

per cycle: 10 Oxides + 10 Biocells + 10 Superconductors → 3 Gel-Matrix Biopaste (3600s)

P0 per unit: 4,000 Reactive Gas, 4,000 Noble Gas, 4,000 Carbon Compounds, 4,000 Noble Metals, 4,000 Suspended Plasma, 4,000 Aqueous Liquids

Does not fit on one planet - its inputs need more than one planet type.

Guidance Systems P3

per cycle: 10 Water-Cooled CPU + 10 Transmitter → 3 Guidance Systems (3600s)

P0 per unit: 4,000 Base Metals, 4,000 Aqueous Liquids, 4,000 Suspended Plasma, 4,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Hazmat Detection Systems P3

per cycle: 10 Polytextiles + 10 Viral Agent + 10 Transmitter → 3 Hazmat Detection Systems (3600s)

P0 per unit: 4,000 Carbon Compounds, 4,000 Autotrophs, 4,000 Microorganisms, 4,000 Planktic Colonies, 4,000 Suspended Plasma, 4,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Hermetic Membranes P3

per cycle: 10 Polyaramids + 10 Genetically Enhanced Livestock → 3 Hermetic Membranes (3600s)

P0 per unit: 4,000 Reactive Gas, 4,000 Autotrophs, 4,000 Complex Organisms, 4,000 Planktic Colonies

Does not fit on one planet - its inputs need more than one planet type.

High-Tech Transmitters P3

per cycle: 10 Polyaramids + 10 Transmitter → 3 High-Tech Transmitters (3600s)

P0 per unit: 4,000 Reactive Gas, 4,000 Autotrophs, 4,000 Suspended Plasma, 4,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Industrial Explosives P3

per cycle: 10 Fertilizer + 10 Polytextiles → 3 Industrial Explosives (3600s)

P0 per unit: 4,000 Microorganisms, 4,000 Complex Organisms, 4,000 Carbon Compounds, 4,000 Autotrophs

Does not fit on one planet - its inputs need more than one planet type.

Neocoms P3

per cycle: 10 Biocells + 10 Silicate Glass → 3 Neocoms (3600s)

P0 per unit: 4,000 Carbon Compounds, 4,000 Noble Metals, 4,000 Reactive Gas, 4,000 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Nuclear Reactors P3

per cycle: 10 Enriched Uranium + 10 Microfiber Shielding → 3 Nuclear Reactors (3600s)

P0 per unit: 4,000 Noble Metals, 4,000 Heavy Metals, 4,000 Autotrophs, 4,000 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Planetary Vehicles P3

per cycle: 10 Supertensile Plastics + 10 Mechanical Parts + 10 Miniature Electronics → 3 Planetary Vehicles (3600s)

P0 per unit: 4,000 Noble Gas, 4,000 Planktic Colonies, 4,000 Base Metals, 4,000 Noble Metals, 4,000 Non-CS Crystals, 4,000 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Robotics P3

per cycle: 10 Mechanical Parts + 10 Consumer Electronics → 3 Robotics (3600s)

P0 per unit: 4,000 Base Metals, 4,000 Noble Metals, 4,000 Heavy Metals, 4,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Smartfab Units P3

per cycle: 10 Construction Blocks + 10 Miniature Electronics → 3 Smartfab Units (3600s)

P0 per unit: 4,000 Base Metals, 4,000 Heavy Metals, 4,000 Non-CS Crystals, 4,000 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Supercomputers P3

per cycle: 10 Water-Cooled CPU + 10 Coolant + 10 Consumer Electronics → 3 Supercomputers (3600s)

P0 per unit: 4,000 Base Metals, 8,000 Aqueous Liquids, 4,000 Ionic Solutions, 4,000 Heavy Metals, 4,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Synthetic Synapses P3

per cycle: 10 Supertensile Plastics + 10 Test Cultures → 3 Synthetic Synapses (3600s)

P0 per unit: 4,000 Noble Gas, 4,000 Planktic Colonies, 4,000 Microorganisms, 4,000 Aqueous Liquids

Does not fit on one planet - its inputs need more than one planet type.

Transcranial Microcontrollers P3

per cycle: 10 Biocells + 10 Nanites → 3 Transcranial Microcontrollers (3600s)

P0 per unit: 4,000 Carbon Compounds, 4,000 Noble Metals, 4,000 Microorganisms, 4,000 Base Metals

Does not fit on one planet - its inputs need more than one planet type.

Ukomi Superconductors P3

per cycle: 10 Synthetic Oil + 10 Superconductors → 3 Ukomi Superconductors (3600s)

P0 per unit: 4,000 Ionic Solutions, 4,000 Noble Gas, 4,000 Suspended Plasma, 4,000 Aqueous Liquids

Does not fit on one planet - its inputs need more than one planet type.

Vaccines P3

per cycle: 10 Livestock + 10 Viral Agent → 3 Vaccines (3600s)

P0 per unit: 4,000 Complex Organisms, 4,000 Carbon Compounds, 4,000 Microorganisms, 4,000 Planktic Colonies

Does not fit on one planet - its inputs need more than one planet type.

Broadcast Node P4

per cycle: 6 Neocoms + 6 Data Chips + 6 High-Tech Transmitters → 1 Broadcast Node (3600s)

P0 per unit: 24,000 Carbon Compounds, 24,000 Noble Metals, 48,000 Reactive Gas, 48,000 Felsic Magma, 24,000 Noble Gas, 24,000 Planktic Colonies, 48,000 Autotrophs, 24,000 Suspended Plasma, 24,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Integrity Response Drones P4

per cycle: 6 Gel-Matrix Biopaste + 6 Hazmat Detection Systems + 6 Planetary Vehicles → 1 Integrity Response Drones (3600s)

P0 per unit: 24,000 Reactive Gas, 48,000 Noble Gas, 48,000 Carbon Compounds, 48,000 Noble Metals, 48,000 Suspended Plasma, 24,000 Aqueous Liquids, 24,000 Autotrophs, 24,000 Microorganisms, 48,000 Planktic Colonies, 48,000 Non-CS Crystals, 24,000 Base Metals, 24,000 Felsic Magma

Does not fit on one planet - its inputs need more than one planet type.

Nano-Factory P4

per cycle: 6 Industrial Explosives + 40 Reactive Metals + 6 Ukomi Superconductors → 1 Nano-Factory (3600s)

P0 per unit: 24,000 Microorganisms, 24,000 Complex Organisms, 24,000 Carbon Compounds, 24,000 Autotrophs, 6,000 Base Metals, 24,000 Ionic Solutions, 24,000 Noble Gas, 24,000 Suspended Plasma, 24,000 Aqueous Liquids

Does not fit on one planet - its inputs need more than one planet type.

Organic Mortar Applicators P4

per cycle: 6 Condensates + 40 Bacteria + 6 Robotics → 1 Organic Mortar Applicators (3600s)

P0 per unit: 24,000 Reactive Gas, 24,000 Noble Gas, 24,000 Ionic Solutions, 24,000 Aqueous Liquids, 6,000 Microorganisms, 24,000 Base Metals, 24,000 Noble Metals, 24,000 Heavy Metals, 24,000 Non-CS Crystals

Does not fit on one planet - its inputs need more than one planet type.

Recursive Computing Module P4

per cycle: 6 Synthetic Synapses + 6 Guidance Systems + 6 Transcranial Microcontrollers → 1 Recursive Computing Module (3600s)

P0 per unit: 24,000 Noble Gas, 24,000 Planktic Colonies, 48,000 Microorganisms, 48,000 Aqueous Liquids, 48,000 Base Metals, 24,000 Suspended Plasma, 24,000 Non-CS Crystals, 24,000 Carbon Compounds, 24,000 Noble Metals

Does not fit on one planet - its inputs need more than one planet type.

Self-Harmonizing Power Core P4

per cycle: 6 Camera Drones + 6 Nuclear Reactors + 6 Hermetic Membranes → 1 Self-Harmonizing Power Core (3600s)

P0 per unit: 48,000 Reactive Gas, 48,000 Felsic Magma, 24,000 Suspended Plasma, 24,000 Ionic Solutions, 24,000 Noble Metals, 24,000 Heavy Metals, 48,000 Autotrophs, 24,000 Complex Organisms, 24,000 Planktic Colonies

Does not fit on one planet - its inputs need more than one planet type.

Sterile Conduits P4

per cycle: 6 Smartfab Units + 40 Water + 6 Vaccines → 1 Sterile Conduits (3600s)

P0 per unit: 24,000 Base Metals, 24,000 Heavy Metals, 24,000 Non-CS Crystals, 24,000 Felsic Magma, 6,000 Aqueous Liquids, 24,000 Complex Organisms, 24,000 Carbon Compounds, 24,000 Microorganisms, 24,000 Planktic Colonies

Does not fit on one planet - its inputs need more than one planet type.

Wetware Mainframe P4

per cycle: 6 Supercomputers + 6 Biotech Research Reports + 6 Cryoprotectant Solution → 1 Wetware Mainframe (3600s)

P0 per unit: 72,000 Base Metals, 72,000 Aqueous Liquids, 48,000 Ionic Solutions, 48,000 Heavy Metals, 24,000 Non-CS Crystals, 72,000 Microorganisms, 48,000 Complex Organisms, 24,000 Carbon Compounds, 24,000 Noble Gas

Does not fit on one planet - its inputs need more than one planet type.

Sources & thanks

Further reading: Adam4EVE, triff.tools and EVE-HUB's PI planner.

FAQ

Can Alpha accounts do PI?

Yes. An Alpha account can run one planet, but cannot own or use a customs office, so you scoop the launchpad by hand instead of exporting automatically.

Is P2, P3 or P4 more profitable?

It depends on prices on the day. P2 is the most reliable tier for one person working alone. Higher tiers can go negative at their final step once every earlier tax and cost is counted in - this page prices every step, not just the last one, so you can see where that happens.

How many planets can I use?

One, plus one more for each level of Interplanetary Consolidation, to a maximum of six.

How is customs tax calculated?

On the item's fixed base value, not its market price: 10% to export and 5% to import at an NPC-owned office, each cut by a further 10% per level of Customs Code Expertise. A player-owned office charges whatever export rate its owner sets, with import at half that rate.

Is wormhole space tax-free?

No, not by default. Every wormhole system starts with an NPC customs office charging the standard empire rate, until a player corporation replaces it with their own - and that office is not automatically set to 0%.

Is PI worth doing in a wormhole?

Deposits tend to run richer in low, null and wormhole space than in highsec, though CCP has never published a number for how much richer. Weigh that against the risk of losing the colony if the wormhole collapses or gets found.

Why are your numbers lower than a sell-minus-buy calculator?

Because we take off customs tax, sales tax and the broker fee, which together roughly halve what a raw sell-price-minus-buy-price figure suggests. A calculator that only subtracts input cost from output price is showing the gross, not what actually lands in your wallet.